428 Wii English Patch
428: Shibuya Scramble coming to PS4 and Steam ⊟. I can’t believe it. In 2008, Chunsoft’s Wii “sound novel” (the company’s name for its long-running series of visual novels) 428 got a perfect Famitsu score, but, like, no way I was going to play that in Japanese. Yes, Wii DLC is a thing, no, the system's game loader doesn't provide a means of applying stored patch files to disc games at load time, consistent with the no-patch policy. – SevenSidedDie Mar 14 '17 at 17:04.
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• WW: September 4, 2018 •: September 6, 2018, Mode(s) 428: Shibuya Scramble is a produced by with serving as executive producer, developed by Nakamura's company, and initially published by, originally in Japan for the on December 4, 2008. The game was ported by to the and in September 2009. A version for iOS and Android was released in November 2011. A and version was released in September 2018.
428 is set in the ward of where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads 'Breaking a long silence, Shibuya gets going again.' The game has received high praise from critics, earning a perfect score in, Japan's largest circulating video game magazine. The game also features a special scenario contributed by and of fame, who wrote and provided character designs for them respectively. This scenario by Type-Moon got a sequel as an television series titled, which aired in from July to September 2009.
A series of four novels based on the game were published by between the months of September and December 2009. Contents • • • • • • • • • • • Gameplay [ ] 428 is a adventure game where players take part in events from the perspectives of multiple protagonists, all acting in parallel with no knowledge of each other. Set in the modern Japanese city of Shibuya, Tokyo, the characters are involved in a mystery that cannot be solved without their interactions, and the plot is advanced by following clues found within the game's text and accompanying video sequences and making decisions on which path each protagonist should follow. Depending on the, a number of new scenarios become available, which ultimately lead to different. The game has over a hundred alternate story pathways and 87 different possible endings. Parallel gameplay mechanic [ ] Players read through and switch between multiple stories that take place in the same timeframe, each seen from a different character's point of view. Decisions made in one character's story can inadvertently affect the story of another character in unforeseen ways.
The format is similar to earlier visual novels with multiple perspectives, such as (1998) and (1995), and can also be compared to such as (1994), (1999) or (2008). For instance, the game opens with a detective (protagonist #1) waiting for a kidnapper to pick up the ransom money, which is being carried by a girl. Another character, a young man out for a walk (protagonist #2), happens to encounter the scene.